The roulette isn't really alliance in front of you. Whatever avengers prize is, trick was chosen before the roulette loaded, and the marker lands on the square with that prize. The pictures that show up on the non-winning squares are irrelevant, really. The only time it will marvel a alliance is when you pay for a re-roll. Avengers Assemble is an American animated television series based on the fictional Marvel Comics superhero team known as the Avengers.Designed to capitalize on the success of the 2012 film, The Avengers, the series premiered on Disney XD on May 26, 2013, as the successor to The Avengers: Earth's Mightiest Heroes. It previously aired alongside Ultimate Spider-Man and Guardians of the Galaxy as.
Marvel Avengers Alliance | |
---|---|
Developer(s) | Offbeat Creations[1] |
Publisher(s) | Playdom(2012–2014) Disney Interactive(2014–2016) |
Director(s) | Bill Rosemann Chia Chin Lee Michael Rubinelli Robert Reichner |
Producer(s) | Justin Woods (2012–2014) Tony Sherrill (2014–2016) Julia Fredrickson |
Designer(s) | Josh Billeaudeau CJ Heine[2] Creighton Evans[3] |
Artist(s) | Sam Wood Kelly Hamilton Leigh Kellogg Darran Hurlbut[4] |
Writer(s) | Alex Irvine |
Engine | Adobe Flash |
Platform(s) | Facebook, iOS, Android, Windows, Playdom.com |
Release | March 1, 2012 |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Marvel Avengers Alliance was a turn-basedsocial-network game developed by American studio Offbeat Creations and published by Playdom on March 1, 2012. It was based on characters and storylines published by Marvel Comics, and written by Alex Irvine.[5] The game was available as an Adobe Flash application via the social-networking website Facebook.[6] It officially launched in Facebook at March 1, 2012. It was initially released as promotion for the 2012 Marvel Studios crossover film The Avengers. It won the award for Best Social Game on the G4tv.com Video Game Awards 2012.[7]
It was made available on iOS and Android devices on 13 June 2013. On March 20, 2014, it was announced that the servers running on Playdom's official website would be discontinued; however, the game continued to be available via Facebook.[8] Disney shut down the game on September 30, 2016.[9]
- 1Gameplay
- 3Development
- 4Related games
Gameplay[edit]
Players take control of an agent of S.H.I.E.L.D.[10] and can fully customize the agent by gaining experience, leveling up, and equipping their agents with various weapons and uniforms obtained within the game. you can also team up with up to two out of the current 166 available Marvel heroes in the game, each with their unique skills and abilities. While some heroes are locked and can only be recruited on some occasions, most of them are available for general recruitment, and can be bought with 'Command Points', one of the currency that appears in the game.
Gameplay itself consists of turn-based fights that pit the player's agent and heroes against one or more waves of three or fewer enemies, with each character having unique attacks. There are six character classes: blaster, bruiser, scrapper, infiltrator, tactician and generalist. The first five classes have a specific strength and a specific weakness to one of the other classes, in a Rock-paper-scissors style. Blasters have guaranteed critical hits against bruisers and ignore their defense stats. Bruisers increase their statistics when they attack or are attacked by scrappers. Scrappers have a second automatic attack (follow-up attack) against infiltrators. Infiltrators gain the ability to counter enemies' attacks after attacking or being attacked by tacticians. And tacticians gain an extra turn when they attack or are attacked by blasters. The generalist class has no special strengths or weaknesses against other classes. Some playable heroes can switch classes during the game, and a character class may be changed with alternate costumes. The player has access to uniforms of all the classes.
Collections[edit]
Collections are a feature used to recruit new characters to your team, most of whom were previously Villains. It was first unveiled as part of Special Operations - Cry Havok.
Collections can be completed by opening Lockboxes to collect Comic Book Covers. Collecting all eight unique Covers of the Collection will unlock the Hero.
Player Vs. Player (PVP)[edit]
For a limited time, Player Vs. Player (PVP) tournaments are available where the players fight to reach different tiers (Silver, Gold, Diamond, Vibranium and Adamantium). Players who placed at Adamantium tier at the end of the PvP season are awarded a new hero. PvP fighting can also be done during non-tournament times in practice mode only.
Special Operations (Spec Ops)[edit]
Special Operations are limited time challenges in which the player has to complete, at least, 25 tasks in order to obtain a new hero. Unique boss items can be acquired through battle, and special weapons or items are rewarded for every 5 tasks completed. The only exception has been the first Spec Ops mission, in which the player had to get 5 star mastery in all the missions.
Daily Missions[edit]
The daily mission is a 24-hour limited mission. These missions award elite rewards when completed and also include certain restrictions to be played. After the 24-hour window ends the mission is exchanged for a different one and any cumulative score the player had is returned to zero.
Simulator[edit]
The S.H.I.E.L.D. Simulator is composed of two parts: Challenges and Villain Archive. The Challenges are a set of difficult fights with special conditions and rules which, if completed, earn the player a reward. The Villain Archive provides a brief biography of each villain and also a free fight simulation against them.
Plot[edit]
The player is a new S.H.I.E.L.D. recruit, dispatched by Nick Fury and Maria Hill, as an unknown event, referred as 'The Pulse' causes a strange material known as Iso-8 to emerge on Earth. The material has various properties, but is primarily used in the game to power up characters. The player is charged with joining various heroes in battle to take down numerous villains who are all aiming to gather and use Is-8 for their own nefarious purposes. As the game advances, more heroes join the conflict as playable characters. The game had 2 seasons; Season 1 was an original plot where Hydra was eventually revealed to be using Iso-8 to resurrect Red Skull, which results in Magneto turning over to fight alongside S.H.I.E.L.D.; Many other villains would follow suit. Season 2 was heavily inspired by the Fear Itself story-line but also contained other details such as Incursions as part of Time Runs Out, that would eventually lead into Secret Wars. Season 2 ended with the defeat of the Serpent, at the cost of the lives of Thor and Jane Foster (as Mighty Thor, who arrived via Incursion).
Development[edit]
Season 2 was expected to be released on the 18th of June, 2013 and would feature new heroes and villains. On the 18th, Playdom said there would be a hold on its release.[11] Season 2 was released on August 1, 2013.
Marvel Avengers Alliance 2 Apk
The game was available as a Facebook game. Playdom tried to migrate from it, first by hosting the game on their own page as well, and then by making Marvel Avengers Alliance 2 available only as a cell phone application. However, the Facebook community remained big.[12]
End[edit]
Disney announced the end of the game on September 1, 2016. It was the end for both Marvel: Avengers Alliance and Marvel: Avengers Alliance 2, which had been released early in the year, in all platforms. The games would no longer be available for new downloads or accept online payments; but would still be available for players for a month. A final Special Operation was released, to close the plot of the game. The game completely ceased to be available on September 30, 2016.
Related games[edit]
Marvel: Avengers Alliance Tactics[edit]
A related game to Marvel: Avengers Alliance was called Marvel: Avengers Alliance Tactics, which Playdom made for Facebook. Launched in June 2014, Tactics took the gameplay mechanics built in the original and applied them to an isometric 3D map, with the player choosing four of their agents or heroes for each mission. The game was shut down on October 22, 2014.
Marvel Avengers Alliance 2[edit]
A mobile-only sequel to Marvel Avengers Alliance, Marvel Avengers Alliance 2[13] was released in The Philippines on July 27, 2015, and worldwide on March 30, 2016. It has new characters as well as being in 3D. On September 1, 2016, it was announced that Disney would be shutting down the game on September 30, 2016.[14]
References[edit]
- ^Kathleen De Vere (2012-01-09). 'Disney's first branded Facebook game will be Marvel: Avengers Alliance | SocialTimes'. Adweek.com. Retrieved 2016-07-01.
- ^'Glimpse the Future of Marvel: Avengers Alliance | News'. Marvel.com. Archived from the original on 2015-04-03. Retrieved 2016-07-01.
- ^'MAA Insiders on Twitter: 'Catch game designer Creighton Evans talk about #MAA1 on @hyper_rpg tomorrow 5/18 2pm PDT https://t.co/F9Bc9Brrs6''. Twitter.com. 2016-05-17. Retrieved 2016-07-01.
- ^'Sam Wood on Twitter: '@KaizerAllen Glad you like it-it was drawn by our newest artist on the team, Darran Hurlbut. He's got some great stuff in the works.''. Twitter.com. 2016-02-20. Retrieved 2016-07-01.
- ^Marc Graser Senior Writer @marcgraser. 'Disney forges new playbook with 'Avengers Alliance''. Variety. Retrieved 2013-04-08.
- ^'Playdom Online Games - Play Marvel: Avengers Alliance'. Playdom.com. Archived from the original on 2013-11-05. Retrieved 2013-10-24.
- ^'Avengers Alliance Wins X-Play's Social Game For the Year Award'. Marvel.com. 2012-12-06. Retrieved 2013-04-01.
- ^'Playdom Game Closures: Playdom Support'. Playdom.com. 2014-03-12. Retrieved 2014-03-20.
- ^'Disney Interactive Support'. Disney.com. 2016-09-01. Archived from the original on 2016-09-03. Retrieved 2016-09-01.
- ^'Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook'. Kotaku.com. 2012-02-22. Retrieved 2012-06-28.
- ^'Marvel Teases Marvel: Avengers Alliance Season 2 - 11 June 2013 - Marvel: Avengers Alliance'. Maaforums.com. 2013-06-11. Archived from the original on 15 June 2013. Retrieved 2013-10-24.
- ^In Celebration of 'Marvel Avengers Alliance'!
- ^'Marvel Guest Services - Getting Started with Marvel: Avengers Alliance 2'. Help.disney.com. 1990-01-01. Archived from the original on 2016-07-07. Retrieved 2016-07-01.
- ^'Disney Interactive Support'. Disney.com. 2016-09-01. Archived from the original on 2016-09-03. Retrieved 2016-09-01.
External links[edit]
- Marvel: Avengers Alliance at Playdom
Marvel Avengers Alliance Shields and Force Fields Guide by Cidolfas
Only shields which actually absorb damage are included. Buffs such as “Mirror Image” has the same animation like a shield, but since it does not actually absorb damage, it is not get included here.
How multiple-shield stacking works:
Shields which are in the same category replace each other. Shields from different categories can be stacked.
Format: “Shield_name (source)”
Category A: Magnetic Field (Magnetic Field Generator gadget), Force Field (Invisible Woman), Shield (Force Field Generator gadget), Shield (The Pawn gadget), Deflector Shield (Iron Man), Energized Shield (Iron Man Mark 5 Armor passive), Light of the Seraphim (Dr. Strange’s Modern costume “Defender” passive), Magic Shield (Scarlet Witch’s Probability Field), Shield of the Seraphim (Dr. Strange) and Norton Shield (item), Mirror Field (Mirror Field Generator gadget).
Category B: Stonewall (Thing).
Category C: Fourth Field (“Reactive Shield” buff from Invisible Woman’s Future Foundation costume.)
Category D: Cone of Silence (Cable’s “Cone of Silence” passive.)
Category | Shield name | Source | Strength | Duration (turns) | Target(s) | Effect |
A | Brave Protector | Golden Shield (SO5 Daily Reward roulette item) | 45% of Base Health | 1 | One ally | Protect allies (against single target attacks). |
A | Construct Matrix | Construct Matrix | 21% of Agent’s Base Health | 1 | All allies | Restores health over time. (heals between 1.8 – 2.1 times Poison) |
A | Deflector Shield | Iron Man | 40% of Base Health | 2 | Self | Prevents stun. |
A | Energized Shield | Iron Man Mark 5 Armor | 40% of Base Health | 3 | Self, passive | Prevents stun and restores stamina. (stamina restored is 50% of “Recharge”) |
A | Force Field | Invisible Woman | 27.8% of IW’s Base Health | 2 | All allies | – |
A | Light of the Seraphim | “Defender” passive (Dr. Strange’s Modern costume) | 24% of Dr. Strange’s Max Health | 1 | Self, passive | – (“Defender” passive applies for all allies and lasts for the rest of the battle.) (“Defender” passive randomly applies shield to attacked allies.) |
A | Magic Shield | Scarlet Witch’s Probability Field | 55.5% of SW’s Base Health | 1 | Random ally/allies | – |
A | Magnetic Field | Magneto, Magnetic Field Generator | 22% of Max Health | Unlimited | All allies | Grants additional turn when shield is broken.& |
A | Mirror Field | Mirror Field Generator | 30% of Max Health | Unlimited | One ally | Reflects damage. |
A | Nanite Electromagnetic Shield | Nanite Inductive Nailgun (PVP Season 2 “Diamond League” reward) | 20% of Max Health | 2 | Self | – (“Nanite Inductive Gun” will renew the shield every time it is used, either in attacking or counter-attacking.) |
A | Norton Shield | Norton Shield (Extinct gift-able, roulette and deploy reward) | 25% of Max Health | 3 | One ally | Removes all debuffs and prevents new application. |
A | Rayshield | Rayshield Generator (SO6 Daily Reward roulette gadget) | ? | Unlimited (?) | Self | Shield becomes stronger for each stack of Cosmic Energy on Agent. Prevents Radiation Exposure. (“Rayshield Generator” generates “Cosmic Energy” buff which increases defense and stacks up to 5 times.) |
A | Shield | The Pawn (Limited Edition gadget) | 15% of Max Health | 1 | Self | – |
A | Shield | Force Field Generator | 15% of Max Health | 1 | All allies | – |
A | Shield of the Seraphim | Dr. Strange | 48% of Dr. Strange’s Max Health | 1 | One ally | – |
A | Small Kinetic Shield | “Predictive Shielding” buff (Psylocke’s “Kinetic Shield” move without “Psionic Shadow”) | 16.7% of Psylocke’s Base Health | 2 | Self | – (“Predictive Shielding” buff effect: Preemptively creates a shield when attacked. Does not replace currently active shield. Always creates a new shield if the character has no other A-type shield on.) (Psylocke’s “Kinetic Shield” simultaneously grants “Mental Shield” buff.) (“Mental Shield” buff effect: Immune to psychic attacks. Removes and prevents psychic debuffs.) |
A | Large Kinetic Shield | “Predictive Shielding” buff (Psylocke’s “Kinetic Shield” move with “Psionic Shadow”) | 33.3% of Psylocke’s Base Health | 2 | Self | – (“Predictive Shielding” buff effect: Preemptively creates a shield when attacked.) (Psylocke’s “Kinetic Shield” simultaneously grants “Mental Shield” buff.) (“Mental Shield” buff effect: Immune to psychic attacks. Removes and prevents psychic debuffs.) |
B | Stonewall | Thing | 25% of Max Health | 1 | Self | Protects allies against single target attacks. Grants additional turn and restores stamina if attacked. Thing can’t dodge. |
C | Fourth Field | “Reactive Shields” buff (Invisible Woman Future Foundation costume) | 10% of Max Health | Unlimited | Self | – (“Reactive Shields” buff applies to all allies and lasts 4 turns.) (“Reactive Shields” buff effect: Renews “Fourth Field” after every attack.) |
D1 | Cone of Silence | Cable’s “Cone of Silence” passive | 15% of Max Health | 1 | Self | – |
? | Reflective Shield | ? | ? | ? | ? | ?2 |
When taking damage, the shields will work on first-come-first-serve basis. That means, the shields which are applied first will take damage first, regardless of the categories.
* Update for Base Health: Base Health is now the health of a character including PVP bonus, but without ISO bonus.
1 Assuming IW’s “Fourth Field” doesn’t overwrite Cable’s “Cone of Silence.”
2 “Reflective Shield” is mentioned in ToyMaker’s post: http://forum.playdom.com/showthread….k-of-8-31-2012, but I have never encountered this shield yet. Inputs will be much appreciated!
& Probably due to a bug, the extra turn will still be granted upon the destruction of “Magnetic Field” even if the character already has “Exhaustion” status.
Additional section:
Shields used by villains:
Shield Name | Source | Strength | Duration (turns) | Target(s) | Effect |
Electron Shell | Magneto (C4M4) | 50% of Max Health | Unlimited | Self | Blocks attacks from neutrally or negatively charged characters. Does not block attacks from positively charged characters. This effect overwrites “Ignore Defense” attribute. |
Positron Shell | Magneto (C4M4) | 50% of Max Health | Unlimited | Self | Blocks attacks from neutrally or positively charged characters. Attacks from neutrally or positively charged characters only do 1 damage per hit to “Positron Shell.” Does not block attacks from negatively charged characters. This effect overwrites “Ignore Defense” attribute. |
Graviton Shield | Magneto (C2M5) | 27% of Max Health | 2 | Self | Countering attacks while shield is active. Will not attack while the shield is active. |
Kinetic Shield | Vector | Unlimited | 2 | Self | When attacked, counters with “Retaliation Blast” (damages character and applies 3x “Incoming Vector.”) Increases damage when attacked (Vector gains “Outgoing Vector” status). After the shield expires, Vector attacks with “Kinetic Blast” (damages character and applies “Decreased Velocity.”) |
Blast Shield | Fixer | 26% of Max Health | 2 | Self | Only blocks blast damage. Has been confirmed to block attacks from: 1. “Tick tick tick….” (Fixer gains small health, then the shield is gone) 2. Vapor’s “Gas Explosion” (Blocks damage normally) 3. Human Torch’s “Nova Blast” (Blocks damage normally) 4. Human Torch’s “Fireball” (Blocks damage normally) |
Ideological Shield | Tactical Force | 39% of Max Health | 3 | Self | – |
Suspended Animation | Abomination | 25% of Max Health | Unlimited | Self | Gains health each turn. Skips turn until the shield is removed. |
Force Field | Crius Sentinel& | 24% of Max Health | 2 | Self | – |
Force Field | Prime Sentinel# | 22% of Max Health | 2 | Self | – |
Force Field | Omega Sentinel# | 15% of Max Health | 2 | Self | – |
Shield | BR-Beta | 15% of Max Health | 1 | Self | – |
Shield | M-Series Sigma MK III$ (SO6 M3) | 15% of Max Health | 1 | Self | – |
A.I.M Personal Shield | Director (higher chapter missions) | 33% of Max Health | Unlimited | Self, passive | – |
Trickster Shield | Loki (C5M5) | 65% of Max Health | 2 | Self | Gains a damage increase if attacked while shield is active. Loki gains “Fiendish Trick” buff (stacks and lasts 6 turns). |
Conducting Matrix | Living Pharaoh (SO6 M2 Epic Boss) | 20% of Max Health | Unlimited | Self | Charging Cosmic Energy for a devastating attack. (Living Pharaoh will unleash “Fires of Ra” and “Hammer of Geb” on the next round and the shield will be removed.) |
Shutdown | Destroyer (?) | ? | ? | ? | ? |
Dampening Shield | Vector (C10M5) | ? | ? | ? | ? |
Marvel Avengers Alliance
& The name of the move is “Disinclination Field”, but the shield name is “Force Field”
# The name of the move is “Defense Array”, but the shield name is “Force Field”
$ The name of the move is “Personal Defense Mechanism”, but the shield name is “Shield”
Last update: 2/15/2013
Definition of a shield:
Shield or Force Field is a protective wall buff which – if the incoming damage is less than the shield’s strength, the attack does not ignore defense and penetrate shield, and not a psychic attack – have 100% chance to activate and could absorb the entire incoming damage in place of the character being protected[1][2]. Furthermore, the shield will show a certain amount of hit points after taking the attack, unless the shield is completely destroyed or have unlimited strength[3].
[1] The easiest way to test whether a shield or the character taking the damage is to see if you still have the “Perfect Strategy” bonus at the end of battle. If you still retain the “Perfect Strategy” bonus despite taking the damage, that means, it was the shield/force field (or any kind of protective wall) which actually took the damage, not the character.
Play Avengers Alliance
[2] Thing’s “Stonewall” is considered as a shield since it passed the “Perfect Strategy” test. You still retain the bonus even after Thing’s “Stonewall” got hit. It’s like Thing set up some kind of a wall in front of him to take damage instead of Thing itself. This, I would consider a ‘shield’ in itself. On the other hand, Colossus’ “Steel Fortress/Curtain” and Emma’s “Diamond Body” do not satisfy part of the criterion since you will lost the “Perfect Strategy” bonus if those characters are hit while the protections are still active. This implies that the characters themselves took the (reduced) damage, and thus, their abilities are not included in this thread.
Marvel Avengers Alliance Download Pc
[3] While Vector’s “Kinetic Shield”, Invisible Woman’s “Force Cage” and Baron Mordo’s “Crimson Band of Cyttorak” protect the character and have unlimited strength, only Vector’s “Kinetic Shield” is considered as a shield because it’s a buff-type effect. IW’s ‘Force Cage” and Baron Mordo’s “Crimson Band of Cyttorak” are not considered as a shield because they are debuff-type. With the same argument, Grey Gargoyle’s “Complete Petrification” is also removed from the list since it’s a debuff-type effect.
Marvel Alliance
[4] Some shields may only block or pass certain type of attacks or characters with certain attributes, for example Magneto’s and Fixer’s shields.
Marvel Avengers Alliance Play Now
[5] Due to constant (undocumented) updates of the game, the shield strength may be a little bit different from what we have calculated initially. For example, Iron Man’s “Deflector Shield” strength is now 40% of his Base Health (previously 55.5%). I have not checked every shields’ strength (and will not check every time we have an update), so the numbers listed may not be perfectly accurate. Apologize for the inconvenience. On the other hand, if you are a detail-crazy person (and more detail-crazy than me) and would like to keep this guide accurate, feel free to let me know of any inaccuracies and I will give you credit. Thanks!